Animate Nightmare

Level 17
Creature· dreamUncommonLargeRemaster
AC
39
HP
235
Speed
0 ft.
Perception
+29
Fort
+28
Ref
+31
Will
+30
Immunities bleed, disease, paralyzed, poison, precision, sleep
Resistances all-damage 10
Languages aklo, common
Senses darkvision
Skills intimidation +36, deception +32, acrobatics +31, stealth +31, occultism +30
Other Speeds fly 60 ft.
Recall Knowledge DC 38 (arcana)

Attacks

Melee Nightmare Tendril +31 (agile, finesse, reach 10 ft.), Damage 8d8 void

Abilities

+1 Status to All Saves vs. Magic
Apocalyptic Embodiment

An animate nightmare embodies one societal fear, chosen from the following options. Depending on the choice, the animate nightmare gains one additional 8th-rank occult innate spell, as listed below.

Disaster The animate nightmare appears as a person or creature who's suffered devastating wounds from a calamity—horrific burns, crushed and broken limbs, impalements from wind-tossed debris, and the like. It gains Phantasmal Calamity at 8th rank.

Disorder The animate nightmare looks like a disto

Panicking Touch

Requirements The animate nightmare's previous action was a nightmare tendril Strike against a creature


Effect The animate nightmare's touch lingers and infuses the mind of the creature it just attempted to Strike. The creature takes 8d6 persistent mental damage (DC 38 will save). If the creature is already taking persistent mental damage from Panicking Touch, it must instead succeed at a DC 38 will save or endure a different effect based on the animate nightmare's apocalyptic embodiment; t

Whereas animate dreams form from the fears of specific individuals, animate nightmares are spawned by the terrors that beset civilizations. An animate nightmare's appearance depends on the type of fear that created it, but, like fears, result in similar forms.

Emigrants From Dreams Animate nightmares often haunt the ruins of the civilization that birthed them. Others are drawn to Jandelay, the enigmatic demiplane where the fragments of dead worlds are preserved for all eternity, or to Abaddon, where apocalyptic nihilism is the rule. These latter nightmares might stay close to their "parent" civilizations, while others wander the broken avenues of multiple worlds, feeding off the traces of fear that linger in those places.