Animated Trebuchet

Level 13
Creature· constructGargantuanRemaster
AC
36
HP
200
Speed
20 ft.
Perception
+21
Fort
+29
Ref
+19
Will
+17
Senses darkvision
Skills athletics +24
Recall Knowledge DC 31 (arcana)

Attacks

Melee Arm +27 (magical, reach 15 ft.), Damage 3d12+11 bludgeoning
Melee Rock +27 (brutal, magical), Damage 3d10+11 bludgeoning

Abilities

Construct Armor (Hardness 14)

Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the trebuchet takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32.

Launch

Requirements The animated trebuchet has a creature Grabbed in its arm.


Effect The animated trebuchet attempts an athletics check against the grabbed creature's Fortitude DC.

On a success, it fires the creature up to 40 feet in height and up to 120 feet away. The creature takes 4d12 bludgeoning damage plus the appropriate falling damage. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (DC 33 reflex save).

On a success

Trample◆◆◆

Large or smaller, arm, DC 33 reflex


Grab

Large armies sometimes pay exorbitant fees to animate their siege weapons.


Many animated objects have useful functions but become dangers when uncontrolled.