Anjelique Loveless
Level 11Attacks
Abilities
Frequency once per day
Trigger Anjelique fails or critically fails a saving throw
Effect Anjelique treats a critical failure as a failure, or a failure as a success.
When Anjelique makes a critical hit with a firearm, the target must succeed a DC 34 fortitude save or be Stunned 1.
Anjelique Strides and then either Interacts to reload her gun or makes an Intimidation check to Demoralize a foe.
The grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol Strike against a good-aligned creature, she must succeed at a DC 5 flat or the gun misfires.
Trigger Anjelique would die or gain the dying condition
Effect Anjelique reloads her currently wielded firearm if necessary and makes a ranged Strike against an enemy, treating a successful attack as a critical hit. Whether successful or not, after making this attack, Anjelique dies.
After making a successful melee Strike against a creature, Anjelique makes a thievery check against the target's Perception DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature. This charge detonates after 3 rounds, dealing 4d8 fire damage to all creatures within a 10-foot area (DC 34 reflex) and detonating any other pyronite charges within the area. After making a successful ranged Strike against a creature stuck with a planted charge
Anjelique makes a ranged Strike and deals an additional 2d8 piercing damage on a hit. If the target is frightened, it also takes 2d6 bleed on a hit.