Anjelique Loveless

Level 11
Creature· changelingUniqueMediumLegacy
AC
30
HP
200
Speed
25 ft.
Perception
+24
Fort
+24
Ref
+26
Will
+21
Languages common, dwarven, elven
Senses low-light-vision
Skills acrobatics +26, intimidation +23, crafting +21, thievery +21
Recall Knowledge DC 38 (society)

Attacks

Melee Reinforced Stock +24 (finesse, magical, two-hand-d6), Damage 2d4+6 bludgeoning
Melee Redeemer's Pistol +24 (concealable, concussive, fatal-d10, magical, reload 1 ft.), Damage 2d6+6 piercing
Melee Hex Blaster +24 (concussive, fatal-d12, kickback, magical, reload 1 ft.), Damage 2d8+6 piercing

Abilities

Stubborn Resolve

Frequency once per day

Trigger Anjelique fails or critically fails a saving throw


Effect Anjelique treats a critical failure as a failure, or a failure as a success.

Firearms Critical Specialization

When Anjelique makes a critical hit with a firearm, the target must succeed a DC 34 fortitude save or be Stunned 1.

Lawbringer's Pursuit

Anjelique Strides and then either Interacts to reload her gun or makes an Intimidation check to Demoralize a foe.

Mentor's Curse

The grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol Strike against a good-aligned creature, she must succeed at a DC 5 flat or the gun misfires.

Parting Shot

Trigger Anjelique would die or gain the dying condition


Effect Anjelique reloads her currently wielded firearm if necessary and makes a ranged Strike against an enemy, treating a successful attack as a critical hit. Whether successful or not, after making this attack, Anjelique dies.

Plant Pyronite Charge

After making a successful melee Strike against a creature, Anjelique makes a thievery check against the target's Perception DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature. This charge detonates after 3 rounds, dealing 4d8 fire damage to all creatures within a 10-foot area (DC 34 reflex) and detonating any other pyronite charges within the area. After making a successful ranged Strike against a creature stuck with a planted charge

Tormenting Shot◆◆

Anjelique makes a ranged Strike and deals an additional 2d8 piercing damage on a hit. If the target is frightened, it also takes 2d6 bleed on a hit.