Ankhrav

Level 3
Creature· animalLargeRemaster
AC
18
HP
40
Speed
25 ft.
Perception
+7
Fort
+12
Ref
+8
Will
+7
Senses darkvision, tremorsense 60 ft. (imprecise)
Skills athletics +11, stealth +8, acrobatics +6
Other Speeds burrow 20 ft.
Recall Knowledge DC 18 (nature)

Attacks

Melee Mandibles +13 (acid), Damage 1d8+4 piercing plus 1d6 acid
Melee Acid Spit +10 (acid), Damage 3d6 acid

Abilities

Tremorsense (Imprecise) 30 feetinteraction
Armor-Rending Bite◆◆

The ankhrav makes a mandibles Strike; if the Strike hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness.

Spray Acid◆◆

Frequency once per hour


Effect The ankhrav spews acid in a 30-foot area, dealing 3d6 acid 1d6 persistent acid (DC 20 reflex save).

These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs' predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers.


Ankhravs are immense, burrowing, and insectile predators, considered by inhabitants of the rural areas of the world to be an all-too-common plague.