Ankylosaurus

Level 6
Creature· animalHugeRemaster
AC
26
HP
90
Speed
25 ft.
Perception
+12
Fort
+16
Ref
+10
Will
+12
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +17
Recall Knowledge DC 22 (nature)

Attacks

Melee Tail +17 (backswing, reach 15 ft.), Damage 2d8+7 bludgeoning
Melee Foot +17 (reach 10 ft., unarmed), Damage 2d6+7 bludgeoning

Abilities

Punishing Tail

A creature struck by the ankylosaurus's tail must attempt a DC 24 fortitude save.

On a failure, it's Stunned 1; on a critical failure, it's Stunned 3.

Trample◆◆◆

Medium or smaller, foot, DC 24 reflex


Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible. Although they're herbivores, ankylosauruses have been known to attack trespassers simply out of ill temper.

Ankylosauruses have few natural predators, as their bony hides are covered in spiked nubs that jut in many different directions to discourage larger creatures from biting them. An ankylosaurus is about 30 feet long, 10 feet tall at the shoulder, and weighs over 3 tons.


Remnants from the world's primeval era, these enormous reptilian animals still exist in large numbers in remote wildernesses or underground in magical Darklands caverns. Lizardfolk, orcs, giants, and other humanoids who live near dinosaurs use the animals as mounts, guards, or hunting beasts. Occasionally, rich nobles will collect dinosaurs to display them in menageries, which almost inevitably leads to cast-offs being nursed back to health by druids and other champions of nature. When dinosaurs establish themselves in regions outside their normal habitats, it's often the result of a large collection being released.