Apprentice Magician Clique

Level 5
Creature· humanGargantuanRemaster
AC
21
HP
75
Speed
25 ft.
Perception
+12
Fort
+9
Ref
+12
Will
+15
Weaknesses area-damage 4, splash-damage 4
Languages common, draconic
Skills arcana +13, acrobatics +12, thievery +12, deception +10, diplomacy +10
Recall Knowledge DC 20 (society)

Abilities

Troop Defenses

HP 75 (4 segments); Thresholds 50 (3 segments), 25 (2 segments)

Troop Movement
Barrage of Force◆◆

The apprentice magicians launch shards of pure magic at all creatures in a 10-foot burst within 120 feet. This barrage deals 5d4 force damage (DC 19 reflex save). When the clique is reduced to 2 segments, this area decreases to a 5-foot burst.

Clique Spellcasting

When the apprentice magician clique Casts a Spell, its members pool their arcane power into the spell. A creature who critically fails their save against the spell or whom the clique hits with a critical spell attack is also Stupefied 1 for 1 minute.

Sparking Wands

1 to 3

Frequency once per round


Effect The apprentice magicians wave wands that shoot out minor bolts of electricity at short range. Each enemy in a 5-foot emanation must attempt a DC 19 reflex save. The damage dealt depends on the number of actions.

1 1d8 electricity damage

2 (2d8+3)[electricity|options:area-damage] damage

3 (2d8+7)[electricity|options:area-damage] damage

Students at academies that teach magic sometimes form fast friendships. When not studying or blowing off steam together, these cliques might be called to defend their place of learning from outside attack.