Aquatic Ooze
Level 4Attacks
Abilities
A gray ooze can sense nearby creatures through vibration and air or water movement.
Trigger A creature enters a space occupied by a gray ooze
Requirements Initiative has not yet been rolled
Effect The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
1d6 bludgeoning 1d6 acid, DC 21 fortitude
A gray ooze's acid damages only metal and organic materials, not stone.
A creature hit by the ooze's pseudopod is Paralyzed unless it succeeds at a DC 19 fortitude save. A victim can attempt a new save to recover at the end of each of its turns.
These dangerous oozes are the bane of any who travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches of wet stone, gray oozes lie in wait for unwary victims to reach down for a drink or step into what appears to be a puddle, then lash out with whiplike pseudopods to ensnare and consume their hapless prey.