Aquatic Ooze

Level 4
Creature· aquaticUncommonMediumLegacy
AC
14
HP
60
Speed
10 ft.
Perception
+8
Fort
+12
Ref
+10
Will
+8
Immunities acid, critical-hits, precision, unconscious, visual
Resistances slashing 5, piercing 5
Senses motion-sense 60 ft.
Skills athletics +11, stealth +10
Other Speeds climb 10 ft., swim 10 ft.
Recall Knowledge DC 21 (occultism)

Attacks

Melee Pseudopod +13 (agile, unarmed), Damage 1d6 + 5 bludgeoning plus 1d6 acid

Abilities

Motion Senseinteraction

A gray ooze can sense nearby creatures through vibration and air or water movement.

Puddled Ambushinteraction

Trigger A creature enters a space occupied by a gray ooze

Requirements Initiative has not yet been rolled


Effect The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.

Constrict

1d6 bludgeoning 1d6 acid, DC 21 fortitude


Gray Ooze Acid

A gray ooze's acid damages only metal and organic materials, not stone.

Paralysis

A creature hit by the ooze's pseudopod is Paralyzed unless it succeeds at a DC 19 fortitude save. A victim can attempt a new save to recover at the end of each of its turns.

Grab

These dangerous oozes are the bane of any who travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches of wet stone, gray oozes lie in wait for unwary victims to reach down for a drink or step into what appears to be a puddle, then lash out with whiplike pseudopods to ensnare and consume their hapless prey.