Arcadian Lurker In Light

Level 5
Creature· evilUncommonSmallLegacy
AC
22
HP
72
Speed
25 ft.
Perception
+13
Fort
+9
Ref
+14
Will
+13
Immunities blinded
Weaknesses cold-iron 5
Languages aklo, common, fey
Senses low-light-vision
Skills acrobatics +14, stealth +14, survival +13, nature +11, occultism +11
Other Speeds fly 25 ft.
Recall Knowledge DC 22 (nature)

Attacks

Melee Claw +14 (agile, finesse, unarmed), Damage 2d6+2 slashing
Melee Mote of Light +14 (agile, magical), Damage 2d4+2 force

Abilities

Blend with Light

Trigger The lurker in light uses a move action

Requirements The lurker in light is in an area of bright light


Effect The lurker in light becomes Invisible until it enters an area of dim light or darkness, or until it uses a hostile action.

Lurker's Glow

A creature that takes damage from a lurker in light's mote of light must attempt a DC 22 will save.


Success The creature is unaffected and is temporarily immune to lurker's glow for 24 hours.

Failure The creature is lined in golden light for 1 minute and can't be Concealed during this time. If the creature becomes Invisible, it is concealed rather than being Undetected.

Critical Failure As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effe

Sneak Attack

A lurker in light's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.

These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief in a pattern only their alien intellect understands, but they've been seen to take particular umbrage against dwarves, gnomes, and creatures who live in darkness. With their grudges and pursuit of their own wicked and sadistic whims, lurkers in light deftly overturn the conventional wisdom that creatures associated with light are benign and friendly.

While lurkers in light are fey and have ties to the First World, these creatures are often found elsewhere in the Great Beyond. They are particularly fond of invading the Shadow Plane to bring light to those who dwell there-not to help, but to spread misery and pain among those to whom light is agonizing.