Archon Bastion

Level 16
Creature· archonUncommonGargantuanRemaster
AC
37
HP
300
Speed
30 ft.
Perception
+30
Fort
+30
Ref
+25
Will
+28
Immunities fear-effects
Weaknesses area-damage 15, splash-damage 15, unholy 15
Languages diabolic, draconic, empyrean, utopian
Senses darkvision
Skills athletics +32, diplomacy +28, intimidation +28, religion +28, survival +26
Other Speeds fly 60 ft.
Recall Knowledge DC 37 (religion)

Abilities

+1 Status to All Saves vs. Magic
Archon's Aegis

Trigger An enemy damages an ally of the archon bastion and both are within 15 feet of the archon bastion


Effect The ally gains resistance 20 to all damage against the triggering damage and the enemy takes (1d8+4)[piercing] damage (DC 34 reflex save).

Effect: Archon's Aegis

Troop Defenses

HP 300 (4 segments); Thresholds 200 (3 segments), 100 (2 segments)

Troop Movement
Fearless Switch◆◆

The archon bastion Strides so that at least one of its segments occupies the same space of a Large or smaller willing ally. That willing ally is then teleported to any open space it can fit into that is adjacent to any of the archon bastion's segments, using teleportation magic innate to the troop's individual shield archons. The archon bastion can move up to three allies in this fashion.

Living Shields

The archon bastion grants each ally within a 5-foot emanation a +2 circumstance bonus to AC until that ally is no longer within the area or until the start of the archon bastion's next turn, whichever comes first. If the archon bastion uses Archon's Aegis against an attack against one of the shielded allies, the archon bastion gains the resistance and takes the damage rather than the ally.

Effect: Living Shields

Smiting Lances

1 to 3

Frequency once per round


Effect The archon bastion engages in a uniform melee attack against each enemy in 10-foot emanation (DC 34 reflex save). The damage depends on the number of actions. An unholy creature that fails its save against this effect takes an additional 2d6 spirit damage (or 1d6 spirit damage for the one-action version).

1 (1d8+4)[piercing|options:area-damage] damage

2 (3d8+14)[piercing|options:area-damage] damage

3 (4d8+19)[piercing|options:area-damage] dam

Rekheps, also known as shield archons, stand against any fiendish onslaughts on Heaven, but occasionally travel to the mortal Universe to protect the weak. Large formations of rekheps are a sight to behold as they lock their shield forms in place to face the wicked.