Arghun the Annihilator

Level -1
Creature· evilUniqueTinyLegacy
AC
12
HP
8
Speed
30 ft.
Perception
+5
Fort
+2
Ref
+5
Will
+2
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, visual
Languages common, taldane
Senses lifesense 30 ft., tremorsense 30 ft. (imprecise)
Skills stealth +6, athletics +5, survival +2
Other Speeds climb 30 ft.
Recall Knowledge DC 23 (religion)

Attacks

Melee Claw +7 (agile, finesse, unarmed), Damage 1d4+1 slashing

Abilities

Tremorsense (Imprecise) 30 feetinteraction
Lifesense 30 feetinteraction
Void Healing
Grip Throat

A Medium or smaller creature that is Grabbed by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait.

Mark Quarry

A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seek its quarry, to Survival checks when it Tracks its quarry, and damage rolls when it Strikes its quarry.

Grab

Typically, crawling hands are formed when severed appendages are endowed with a crude sentience by evil necromantic energies that turn them into tireless killers. Yet crawling hands can also arise spontaneously, usually when a creature loses an appendage in a place rife with necromantic energy or with a connection to the Void.


A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.