Argorth

Level 11
Creature· aberrationHugeRemaster
AC
30
HP
200
Speed
30 ft.
Perception
+18
Fort
+24
Ref
+21
Will
+18
Immunities visual
Resistances acid 10, cold 10
Senses bloodsense 120 ft., scent 60 ft. (imprecise)
Skills athletics +23, acrobatics +21
Other Speeds burrow 20 ft., climb 20 ft., swim 30 ft.
Recall Knowledge DC 28 (occultism)

Attacks

Melee Jaws +24 (magical, reach 10 ft.), Damage 2d10+13 piercing
Melee Tail +24 (magical, reach 10 ft.), Damage 2d8+13 bludgeoning

Abilities

Bloodsenseinteraction

The argorth can detect any creature that has a heartbeat, such as most humanoids, or any creature that's consumed blood within 1 week, such as a vampire.

Death Slam

Trigger The argorth is reduced to 0 Hit Points


Effect Before it's knocked out, the argorth makes a tail Strike against a random creature within reach.

Constrict

The argorth can only Constrict creatures Grabbed by its tail.

(2d8+7)[bludgeoning], DC 27 fortitude


Ground Pound◆◆

The argorth rears up its massive bulk and slams it downward with incredible force. Each creature in a 10-foot emanation takes 5d8 bludgeoning damage (DC 27 reflex save). A creature who critically fails this save is also knocked Prone.

Swallow Whole

Large, (2d8+7)[bludgeoning], Rupture 24


Unnatural Shriek◆◆

The argorth emits a terrible howl not of the mortal world. Each non-aberration creature within 120 feet must attempt a DC 30 will save. Regardless of the result, a creature is temporarily immune to the argorth's Unnatural Shriek for 24 hours.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is stupefed 1 for 1 minute and Frightened 2.

Critical Failure The creature is stupefed 2 for 1 minute and Frightened 3.

Improved Grab

An argorth is a huge, worm-like creature with three massive spiked mandibles surrounding its gnashing maw. It moves atop a series of hook-shaped bones protruding from its underbelly, supplemented by an occasional push with the back half of its 30-foot length. The mindless, eyeless argorth knows nothing but rage and destruction, making it more like a natural disaster than any known beast of the natural world.

Argorths are the incomprehensible spawn of dibrasgorths. They slough off fully formed from the parent creature's mass of tentacles, though scholars and sages don't know exactly when or why this process occurs. The study of such aberrations is hindered by their incredibly violent nature; not many can escape the fury of an argorth, let alone a molting dibrasgorth. Once birthed, an argorth immediately engages in the wanton destruction of everything around it. Though it has no eyes, both its ability to instinctively sense creatures with pumping blood as well as the thousands of tiny coarse hairs covering its body allowing it to "smell" the air around it ensure that nothing escapes its rampage.