Ash Giant
Level 11Attacks
Abilities
The ash giant can ask questions of, receive answers from, and use the Diplomacy skill with insects, arachnids, and similar creatures.
When the ash giant takes piercing damage while they have a swollen tumor, the tumor explodes automatically, with the effect of Blastboil.
The ash giant pops one of the massive, swollen pustules on their body. Each creature in a 15-foot cone takes 5d8 poison damage with a DC 29 reflex save. A creature that fails its save is also Sickened 1 (or Sickened 2 on a critical failure). This ability and tumor pop can't be used again until another tumor swells to a suitable size in .
Requirements The ash giant's last action was a successful war flail Strike
Effect The ash giant wraps the chain of the flail around the target and grinds its flesh. The creature takes 2d10 slashing 2d8 persistent bleed with a DC 30 fortitude save.
The ash giant makes a piggy clod Strike. If it hits, the target is tangled in ragged scrap. It's Immobilized, can't leave the ground, and falls to the ground if it's flying. This ends if the creature or the metal is .
Rugged and covered in pustules and sores from wandering harsh wastelands, ash giants dwell in the unwelcoming wilderness. Their lives are difficult, hardening them into utterly vicious, capricious, and cruel creatures. Their sadistic sense of humor and love for pranks makes them hated by almost all humanoids they encounter. Despite being crass and rough, ash giants are survivors above all, and they use their ingenuity to craft weapons, traps, harnesses for mounts, and tools. If the aim is cruelty, brutality, or a prank, an ash giant will find a way to craft the tools they need. Piggy clods are a favorite construction—contraptions of scrap iron and other metals rigged into a ball that explodes on impact.
Spread across the world, giants are as diverse as the isolated places they inhabit. A giant makes a big impression on the local environment, especially on smaller and weaker creatures.