Ashen Brimorak

Level 6
Creature· chaoticUncommonSmallLegacy
AC
24
HP
100
Speed
30 ft.
Perception
+14
Fort
+15
Ref
+12
Will
+10
Immunities fire
Weaknesses cold-iron 5, holy 5
Languages chthonian, draconic, empyrean, pyric
Senses darkvision
Skills acrobatics +14, stealth +14, deception +13, religion +12
Recall Knowledge DC 24 (religion)

Attacks

Melee Flaming Sword +17 (magical, unholy), Damage 2d8+6 slashing plus 1d6 spirit
Melee Hoof +17 (agile, unholy), Damage 2d4+6 bludgeoning plus 1d6 spirit

Abilities

Telepathy 60 feetinteraction
Extinguishing Aversioninteraction

Dousing a brimorak with water, either ordinary water or from a water effect, causes no physical harm to the fiend but deals 3d6 mental damage. Fully immersing the brimorak in water deals 5d6 mental damage per round.

Smoke Visioninteraction

Smoke doesn't impair a brimorak's vision; they ignore the Concealed condition from smoke.

Boiling Blood

Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals 2d4 fire damage (DC 21 reflex save).

Breath Weapon◆◆

The brimorak spits their boiling blood in a 20-foot area that deals 6d6 fire damage (DC 23 reflex save). The brimorak can't use their Breath Weapon again for .

The ground within this area becomes slippery, with the effects of a Grease spell targeting an area until it's cleaned up or the brimorak is able to use their Breath Weapon again, whichever comes first.

Flaming Weapon

A brimorak's hooves and any weapon they wield burst into flame, dealing an extra 1d6 fire damage with each hit.

If they don't have a weapon, they can create a flaming sword of fire and steel (see flaming sword Strike in Melee entry above).

Fume◆◆

The brimorak emits a cloud of thick black smoke in a 10-foot area that remains in place for .

All creatures within the smoke become Concealed, and all creatures outside the smoke become concealed to creatures within it. A creature that enters or begins its turn within the smoke it must succeed at a DC 23 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

These goat-headed demons have glowing red eyes and flaming hooves but measure only about 3 feet in height. Born from the souls of arsonists, the fiery brimoraks continue the work they pursued in life, as everything they touch quickly burns.

As a general rule, brimoraks are ill-tempered even for demons, although their spite turns to glee in the face of a growing fire. Those who have survived encounters with these fiends report that they remember the braying sound of the brimoraks' laughter as clearly as the heat of the flames or the choking scent of smoke.


Mortal souls that have been twisted and corrupted by sin sometimes arise in the afterlife as demons. These powerful and destructive fiends seek to spread their particular sin to warp more souls, thereby bolstering their numbers and continuing the cycle.