Ashen Swale

Level 7
Creature· evilUniqueMediumLegacy
AC
23
HP
120
Speed
25 ft.
Perception
+13
Fort
+18
Ref
+12
Will
+15
Languages common, draconic, fey, hallit, necril
Skills deception +17, intimidation +17, arcana +15, nature +15, survival +13, acrobatics +12, thievery +12
Recall Knowledge DC 33 (society)

Attacks

Melee Spear +14 (magical, thrown 20 ft.), Damage 1d6+4 piercing

Abilities

Siphon Life

Trigger A creature within 30 feet uses a spell or ability with the healing trait that restores Hit Points or is the target of a spell or ability with the healing trait that restores Hit Points


Effect Ashen Swale seizes upon the healing magic, drawing a portion of it into himself instead of the intended target. The healing effect restores 10 fewer Hit Points to one of its targets and Ashen Swale is restored 10 Hit Points or the total amount of healing, whichever is less.

Corpse Puppet◆◆

Ashen Swale seizes control of the body of a creature within 30 feet that is dead or Unconscious. The target must attempt a Will save. Dead creatures automatically fail this save. On a success, the target is permanently immune to Corpse Puppet. On a failure, the target is controlled by Ashen Swale. It gains the minion trait and can act as though it were alive and conscious as long as it's controlled by Ashen Swale. Controlling each target requires Ashen Swale to take an action to Command a Minion

Hasten Eidolon

Ashen Swale focuses on the link he shares with Idovik to quicken his eidolon's actions. Idovik is Quickened 1 until the beginning of Ashen Swale's next turn.

Manifest Eidolon◆◆◆

Ashen Swale summons Idovik in an adjacent open space. If Idovik was already manifested, Ashen Swale chooses whether to unmanifest Idovik or to teleport Idovik to an adjacent open space. If Idovik unmanifested at 0 Hit Points, this process takes 1 minute instead of 3 actions, but Idovik regains 1 Hit Point when he remanifests.

Transpose

With a flash, Ashen Swale and Idovik switch places, each teleporting to the other's position.