Aslynn the Dream Taker

Level 11
Creature· evilUniqueMediumLegacy
AC
30
HP
190
Speed
25 ft.
Perception
+24
Fort
+20
Ref
+19
Will
+22
Immunities sleep
Resistances mental 12, cold 12, fire 12
Weaknesses cold-iron 12
Languages aklo, chthonian, common, diabolic, empyrean, tien
Senses darkvision
Skills occultism +24, arcana +22, religion +22, deception +21, intimidation +21, diplomacy +19
Other Speeds fly 25 ft.
Recall Knowledge DC 38 (religion, society)

Attacks

Melee Jaws +24 (magical, unarmed, unholy), Damage 2d8+11 piercing plus 1d6 spirit
Melee Claw +24 (agile, magical, unarmed, unholy), Damage 2d12+13 slashing plus 1d6 spirit

Abilities

Constant Spellsinteraction
+2 Status to All Saves vs. Magic
-2 to All Saves (If Heartstone is Lost)
Aslynn's Gaze◆◆

Aslynn gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom; the creature must attempt a DC 30 will save. Since this effect isn't visual, the creature doesn't need to be able to see Aslynn to be affected.


Critical Success The target is unaffected and is temporarily immune to Aslynn's gaze for 1 day.

Success The target is Frightened 1.

Failure The target is frightened 1 and Slowed 1 for 1 round.

Critical Failure The target is Frightened 2 a

Change Shape

Aslynn can takes on the specific appearance of any Medium female humanoid or any Large or smaller cat who she has seen and whose appearance she remembers. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).


Dream Theft◆◆◆

Aslynn can trap a dreaming mind in her siphoning heartstone. She can force the dreaming creature into a lucid body and enter its dreamscape (DC 27 will save negates). There, if the creature's lucid body would be killed, she can trap the creature's dreaming mind within her siphoning heartstone, causing the creature's body to remain in a mindless coma indefinitely.

Ethereal Spying◆◆

Frequency once per day


Effect Aslynn plucks an ethereal eye from the air and sends it off to do her spy work. The eye has AC 18, HP 1, and a fly speed of 60 feet. Aslynn can see through this eye and move it in any direction using a single action.

Nightmarish Wounds

Wounds caused by Aslynn's claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn's claw must succeed at a DC 30 fortitude save or be Stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's Stupefied 2 for 1 day.

Spell Ambush

A creature Off-Guard to the night hag takes a -2 circumstance penalty to checks and DCs to defend against her spells.

Night hags are thieves and merchants of mortal souls. These foul creatures collect souls in dark gems or crystalline jars to sell in fiendish markets, and are themselves empowered by potent magic jewels known as Heartstones . They haunt the Ethereal Plane, where they prey upon mortals in their dreams, debilitating them with horrific nightmares as they rest. A night hag may find a particular target and haunt them continuously over the course of weeks, slowly and cruelly breaking down the victim's will and ability to resist, until their soul is forfeit.

A night hag is a canny mastermind and soul broker, willing to consider any deal as long as she is convinced she has the upper hand. Although a night hag finds it easy to travel the Ethereal Plane and prey upon helpless souls that can't fight back, these souls are also the least desirable to the evil outsiders the night hag bargains with, and so a night hag gathers allies and minions that allow her to prey on more potent souls without personally risking herself. Their favored minions are Nightmares, with whom they share a special bond.

Above all, night hags avoid fighting foes that can harry them on the Ethereal Plane, picking fights only when they are certain they can escape.


Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as Hag Eyes , and are known to replace infant humanoids with their own offspring-these children are Changelings who have the potential to become hags themselves.