Aspect of Hunger
Level 19Attacks
Abilities
The Aspect of Hunger recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.
The Aspect of Hunger is foiled by the bounty of natural magic. It has a weakness to divine spells and primal spells.
Frequency once per day
Trigger The Aspect of Hunger would be affected by a condition or adverse effect (such as Cursed Metamorphosis)
Effect The Aspect of Hunger negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.
Saving Throw DC 41 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Drained 1 (1 round)
Stage 2 2d6 poison damage and drained 1 (1 round)
Stage 3 2d6 poison damage and Drained 2 (1 round).
The Aspect of Hunger breathes a blast of hunger in a 60-foot area that deals 18d6 mental damage to all creatures in the area (DC 41 reflex save).
It can't use Breath Weapon again for .
The Aspect of Hunger doesn't have the fire trait, immunity to fire, weakness to cold, or fire healing. It instead has immunity to mental effects, and its attacks deal mental damage instead of fire damage.
Trigger The Aspect of Hunger Grabs a creature
Effect The Aspect of Hunger uses Swallow Whole.
The Aspect of Hunger can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.
Huge, (3d10+10)[bludgeoning,2d6 mental], Rupture 36
The Aspect of Hunger makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the Aspect of Hunger's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.
Among the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a penchant for burrowing through volcanic regions that, over the generations, have infused it with a supernatural link to the Elemental Plane of Fire. The molten heart of an active volcano is an attractive lair for a crimson worm, as are the sprawling fields of bubbling magma found in the deepest reaches of the Darklands. Legends from ancient peoples, precursor dwarven societies, and colonists of the Elemental Planes populated moats of lava with crimson worms likely have some basis in truth, although the methods such ancients used to keep these "moat worms" contained and prevented them from chewing their way through fortress foundations must have been significant.
Crimson worms sometimes frequent areas on the surface where volcanism creates hot springs or other geothermal features, but even then they prefer to spend most of their time burrowing through the ground in their never-ending search for sustenance. Surface lands claimed by crimson worms are notable for the mound-shaped burrows these creatures leave behind as they dig.
Cave worms are gigantic scavengers that bore through the depths of the world, eating whatever material they find. Named for their distinctive colorations, these worms are ravenous and display overwhelming destructive capabilities. Cave worms of different colors and abilities lurk in the more remote corners of the world-tales speak of white worms that dwell within immense glaciers or icebergs and gray worms that burrow through the boneyards of long-forgotten ruins, to name a few.