Aspect of Insects

Level 20
Creature· beastUniqueGargantuanLegacy
AC
37
HP
420
Speed
60 ft.
Perception
+31
Fort
+39
Ref
+30
Will
+33
Resistances acid 20, electricity 20, fire 20
Senses darkvision, tremorsense 60 ft. (imprecise)
Skills athletics +41
Other Speeds burrow 60 ft., fly 40 ft.
Recall Knowledge DC 50 (nature)

Attacks

Melee Acid Maw +40 (magical, reach 20 ft.), Damage 3d12+20 piercing plus 3d6 acid
Melee Flame Maw +40 (magical, reach 20 ft.), Damage 3d12+20 piercing plus 3d6 fire
Melee Shock Maw +40 (magical, reach 20 ft.), Damage 3d12+20 piercing plus 3d6 electricity
Melee Leg +40 (agile, magical, reach 15 ft.), Damage 3d10+20 piercing
Melee Tail Lash +40 (magical, reach 30 ft.), Damage 4d10+20 slashing

Abilities

Tremorsense (Imprecise) 60 feetinteraction
All-Around Vision
Key Weakness

The King of Biting Ants has long used his force of will to keep his insectile form under control. It has a weakness to arcane spells and occult spells.

Partitioned Anatomy

Trigger The Aspect of Insects would be Confused, Paralyzed, Slowed, or Stunned.


Effect The Aspect of Insects confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or Breath Weapon during that time. This ability can't be used if all the Aspect of Insects' heads are dormant.

Spitting Rage

Trigger A creature scores a critical hit on the Aspect of Insects.


Effect The Aspect of Insects' Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can't use this reaction again until it recharges its Breath Weapon naturally.

Breath Weapon◆◆

The Aspect of Insects breathes a blast of energy from one of its three heads; each creature in the area must attempt a basic Reflex save.

The Aspect of Insects can't use Breath Weapon again for .

  • Acid Maw (acid) 60-foot area of acid dealing 16d8 acid damage (DC 42 reflex save).
  • Flame Maw (fire) 60-foot area of fire dealing 16d8 fire damage (DC 42 reflex save).
  • Shock Maw (electricity) 120-foot area of electricity dealing 16d8 electricity damage (D
Pull Apart◆◆

The Aspect of Insects makes two Strikes with different maws against the same target. If both hit, the target takes an extra (2d12+13)[slashing] damage, with a DC 42 fortitude save. On a critical failure, the creature is torn to pieces and dies. The Aspect of Insects' multiple attack penalty increases only after all the attacks are made.

Thrash◆◆

The Aspect of Insects Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a -2 circumstance penalty and counts toward the Aspect of Insects' multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

Trample◆◆◆

Huge or smaller, leg, DC 42 reflex save


Knockdown

Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.