Asper Hajeri (9–10)
Level 12Creature· evilUniqueMediumLegacy
AC
32
HP
230
Speed
35 ft.
Perception
+24
Fort
+24
Ref
+22
Will
+24
Resistances physical 10
Weaknesses holy 10
Languages common, diabolic, sakvroth
Senses darkvision
Skills nature +24, occultism +23, survival +23, intimidation +22, religion +21, society +21
Recall Knowledge DC 40 (religion)
Attacks
Melee Wish Knife +26 (agile, disarm, finesse, versatile-s), Damage 3d6+10 piercing
Melee Claw +25 (agile, finesse, magical, unarmed), Damage 3d8+10 slashing
Melee Fangs +23 (agile, magical), Damage 3d10+11 piercing
Abilities
Elemental Aura◆
Asper surrounds herself with the power of one of the elements under her control (air, fire, or water). If air, she gains resistance 10 to electricity damage and doubles her speed. If fire, she gains resistance 10 to fire damage. Any creature within 30 feet of her who receives fire damage receives an extra 2d10 persistent fire damage. If water, she gains resistance 10 to cold damage and fast healing 20. This aura persists until she is knocked Unconscious, she dismisses the aura, or she releases i
Elemental Burst◆
Frequency once per round
Effect Asper releases the elemental aura she currently holds, dealing 2d8 electricity (if air), 2d8 fire, or 2d8 cold (if water) damage. She cannot use elemental aura again for that element for 2 rounds.