Aspis Technician

Level 7
Creature· chaoticSmallLegacy
AC
25
HP
115
Speed
25 ft.
Perception
+15
Fort
+13
Ref
+17
Will
+15
Resistances poison 5
Languages common, fey, gnomish, mwangi
Senses low-light-vision
Skills crafting +17, acrobatics +15, arcana +15, stealth +15, thievery +15
Recall Knowledge DC 23 (society)

Attacks

Melee Rapier +18 (deadly-d8, disarm, finesse), Damage 2d6+8 piercing
Melee Acid Flask +18 (splash), Damage 5 acid plus 2d6+2 acid plus 4 acid
Melee Alchemist's Fire +18 (splash), Damage 2d8+2 fire plus 4 fire plus 4 fire

Abilities

Infused Itemsinteraction

An Aspis technician carries the following infused items:

  • 2 - Lesser Antidotes
  • 2 - Moderate Acid Flasks
  • 2 - Moderate Alchemist's Fires
  • 2 - Lesser Elixirs of Life

These items last for 24 hours or until the next time the technician makes their daily preparations.

Hunting Spider Venom

Saving Throw DC 21 fortitude

Maximum Duration 6 rounds

Stage 1 1d10 poison and Off-Guard (1 round)

Stage 2 1d12 poison, Clumsy 1, and off-guard (1 round)

Stage 3 2d6 poison, Clumsy 2, and off-guard (1 round)

Poison Weapon

Requirements The Aspis technician is wielding a piercing or slashing weapon and has a free hand


Effect The Aspis technician applies a poison to the weapon.

Quick Bomber

The Aspis technician Interacts to draw a bomb, then Strikes with it.

Sneak Attack

The Aspis technician deals an extra 2d6 precision precision damage to Off-Guard creatures.