Aspis Technician
Level 7Creature· chaoticSmallLegacy
AC
25
HP
115
Speed
25 ft.
Perception
+15
Fort
+13
Ref
+17
Will
+15
Resistances poison 5
Languages common, fey, gnomish, mwangi
Senses low-light-vision
Skills crafting +17, acrobatics +15, arcana +15, stealth +15, thievery +15
Recall Knowledge DC 23 (society)
Attacks
Melee Rapier +18 (deadly-d8, disarm, finesse), Damage 2d6+8 piercing
Melee Acid Flask +18 (splash), Damage 5 acid plus 2d6+2 acid plus 4 acid
Melee Alchemist's Fire +18 (splash), Damage 2d8+2 fire plus 4 fire plus 4 fire
Abilities
Infused Itemsinteraction
An Aspis technician carries the following infused items:
- •2 - Lesser Antidotes
- •2 - Moderate Acid Flasks
- •2 - Moderate Alchemist's Fires
- •2 - Lesser Elixirs of Life
These items last for 24 hours or until the next time the technician makes their daily preparations.
Hunting Spider Venom
Saving Throw DC 21 fortitude
Maximum Duration 6 rounds
Stage 1 1d10 poison and Off-Guard (1 round)
Stage 2 1d12 poison, Clumsy 1, and off-guard (1 round)
Stage 3 2d6 poison, Clumsy 2, and off-guard (1 round)
Poison Weapon◆
Requirements The Aspis technician is wielding a piercing or slashing weapon and has a free hand
Effect The Aspis technician applies a poison to the weapon.
Quick Bomber◆
The Aspis technician Interacts to draw a bomb, then Strikes with it.
Sneak Attack
The Aspis technician deals an extra 2d6 precision precision damage to Off-Guard creatures.