Assassin

Level 8
Creature· humanMediumRemaster
AC
26
HP
130
Speed
25 ft.
Perception
+16
Fort
+12
Ref
+19
Will
+14
Languages common
Skills stealth +19, acrobatics +17, thievery +15, medicine +14, athletics +13, deception +12, society +12, diplomacy +10, intimidation +10
Recall Knowledge DC 24 (society)

Attacks

Melee Rapier +20 (deadly-d8, disarm, finesse, magical), Damage 1d6+9 piercing
Melee Fist +19 (agile, finesse, nonlethal, unarmed), Damage 1d4+9 bludgeoning
Melee Composite Shortbow +20 (deadly-2d10, magical, propulsive, reload 0 ft.), Damage 2d6+7 piercing

Abilities

Swift Sneakinteraction

The assassin can move their full speed when Sneaking.

Deny Advantage

The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.

Nimble Dodge

Trigger The assassin is targeted with a melee or ranged attack by an attacker they can see.


Effect The assassin gains a +2 circumstance bonus to AC against the triggering attack.

Assassin's Poison

Requirements The assassin is wielding a piercing or slashing weapon and has a free hand


Effect The assassin applies a poison to the weapon. That poison's DC is increased to 24 if it was lower.

Quick Draw

The assassin Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack

The assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.


In the underbelly of society, the lawless reign supreme.