Assassins' Guild Rogue
Level 1Creature· humanMediumLegacy
AC
17
HP
17
Speed
25 ft.
Perception
+7
Fort
+6
Ref
+8
Will
+4
Languages common
Skills survival +8, acrobatics +6, nature +6, stealth +6, athletics +5, diplomacy +4
Recall Knowledge DC 15 (society)
Attacks
Melee Shortsword +7 (agile, finesse, versatile-s), Damage 1d6+2 piercing
Melee Blowgun +8 (agile, nonlethal, reload 1 ft.), Damage 1 piercing
Abilities
Hidden Movement
If the assassins' guild rogue starts its turn undetected by a creature or Hidden from it, that creature is Off-Guard against the rogue's attacks until the end of the rogue's turn.
Sneak Attack
The assassins' guild rogue deals an extra 1d6 precision damage to Off-Guard creatures.