Assault Alloy

Level 13
Creature· elementalSmallRemaster
AC
31
HP
240
Speed
30 ft.
Perception
+26
Fort
+20
Ref
+26
Will
+23
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 10
Languages common, talican
Senses darkvision
Skills arcana +27, thievery +24, athletics +23, crafting +23, stealth +22
Recall Knowledge DC 31 (nature)

Attacks

Melee Claw +27 (agile, finesse), Damage 3d10+11 slashing
Melee Metal Needle +27 (agile, arcane, magical), Damage 3d8+11 piercing

Abilities

Instinctive Alloy

Trigger The assault alloy is hit by an attack with a metal weapon or metal spell or effect


Effect The physical damage from the triggering weapon, spell, or effect instead restores the assault alloy's Hit Points as they seamlessly incorporate some of the metal used into their body. If already at full Hit Points, the assault alloy gains temporary Hit Points that last for 1 round instead. If a metal weapon triggers this, the weapon's die size decreases by one step to a minimum die size of d4

Metal Manipulation

30 feet. An assault alloy has control over all unattended metal within the emanation and can use any of this metal as the origin point for their metal needle ranged Strikes.

Idle Transmutation

An assault alloy has full alchemical control over the properties of their metal. Each time they make a metal needle Strike or Cast a Spell with the metal trait, they choose whether the metal they use is adamantine, cold iron, dawnsilver, or any other solid precious metal.

Metal Blink

Requirements The assault alloy is adjacent to metal of at least 1 bulk


Effect An assault alloy can liquefy the metals of their body and travel up to their Speed through spaces with contiguous metal, even if it's not uniformly connected (as in a scrap heap or a pile of treasure). This movement doesn't trigger reactions.