Astronomer

Level 2
Creature· humanMediumRemaster
AC
15
HP
23
Speed
25 ft.
Perception
+10
Fort
+6
Ref
+5
Will
+9
Languages common
Skills arcana +8, occultism +8
Recall Knowledge DC 16 (society)

Attacks

Melee Staff +7 (two-hand-d8), Damage 1d4+4 bludgeoning
Melee Fist +8 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning

Abilities

Living Sextantinteraction

If the astronomer is able to see the night sky, they can using Astronomy Lore.

Reject Myth

Trigger A creature within 30 feet Casts a Spell or uses an ability with the fortune or misfortune trait


Effect The astronomer's rejection of such fantasy becomes manifest. The astronomer attempts to counteract the triggering effect with a counteract modifier of and a counteract rank of 1.

Different cultures have created stories about the hows and whys of the universe, if things exist beyond the stars, and if the gods manipulate the heavenly bodies. But astronomers aren't interested in folktales—they desire truth.


True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.