Atrixyl
Level 11Attacks
Abilities
An atrixyl can smell creatures that refect or generally revel in any of the seven sins as defned by the ancient empire of Thassilon (envy, gluttony, greed, lust, pride, sloth, and wrath) within 60 feet as a precise sense and can also distinguish between diferent sins and creatures. These typically include sinspawn and certain demons, though the GM ultimately determines which creatures are appropriately sinful.
Trigger The atrixyl critically succeeds on a saving throw
Effect The atrixyl shatters the portion of magic that would afect them and uses it to empower themself. The atrixyl gains temporary Hit Points equal to twice the triggering spell's rank and a +4 status bonus to damage rolls for 1 round.
Trigger The atrixyl reduces a creature it can smell with its true sin scent to 0 Hit Points
Effect The atrixyl regains 6d6 healing Hit Points.
The atrixyl takes on the appearance of any Medium humanoid. This doesn't change the atrixyl's Speed or their attack and damage modifers with their Strikes but might change the damage type their Strikes deal.
When the atrixyl Leaps, High Jumps, or Long Jumps, they can increase horizontal and vertical distances traveled by up to 10 feet. They also treat falls as 50 feet shorter.
The atrixyl makes a fist Strike. If the target is an aberration or is capable of casting spells from the arcane tradition, this attack deals an additional 2d12 force damage.
The atrixyl makes a fist Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the atrixyl's melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. This counts as two attacks for the atrixyl's multiple attack penalty.
Very rarely, when sinspawn (Monster Core 310) sacrifce sentient beings to runewells, instead of sinspawn, an altogether different sort of aberration is created. Atrixyls are insectile humanoid warriors, whose powers are similar to yet stronger than ordinary sinspawn, and who are dedicated to destroying runewells and similar feshwarping artifacts. Some atrixyls seek to destroy runewells due to an imprinting of pain and suffering that occurs during their creation, seeking to prevent future suffering from runewells. Others seek to break a runewell and tap into its magical energies to gain personal power. This relentless mission has earned them the epithet "runebreakers," and brings them into confict with the sinspawn whose existences depend upon these runewells.
Atrixyls traverse Golarion's ruined wastelands in search of both ancient runewells and more contemporary feshwarping facilities.