Augrael

Level 3
Creature· chaoticUniqueMediumLegacy
AC
18
HP
48
Speed
30 ft.
Perception
+8
Fort
+8
Ref
+12
Will
+10
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages aklo, common, necril, sakvroth
Senses darkvision
Skills occultism +10, stealth +10, athletics +9, crafting +9, acrobatics +8
Other Speeds burrow 5 ft., climb 20 ft.
Recall Knowledge DC 28 (religion)

Attacks

Melee Jaws +12 (unarmed), Damage 1d8+7 piercing
Melee Claw +12 (agile, unarmed), Damage 1d6+7 slashing

Abilities

Light Blindnessinteraction
Void Healing
Consume Flesh

Requirements Augrael is adjacent to the corpse of an undead creature that was destroyed within the last hour.


Effect Augrael devours a chunk of the destroyed undead creature and regains 2d6 healing Hit Points.

He can regain Hit Points from any given corpse only once.

Ghoul Fever

Saving Throw DC 20 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis

Any living, non-elf creature hit by Augrael's attack must succeed at a DC 20 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Sneak Attack

Augrael deals an extra 1d6 precision damage to Off-Guard creatures.

Swift Leap

Augrael jumps up to half his Speed. This movement doesn't trigger reactions.