Aurocan

Level 8
Creature· clockworkUncommonHugeRemaster
AC
25
HP
135
Speed
40 ft.
Perception
+16
Fort
+19
Ref
+15
Will
+13
Immunities fire
Resistances physical 5
Weaknesses orichalcum 10, electricity 10
Senses darkvision
Skills athletics +18
Recall Knowledge DC 26 (arcana)

Attacks

Melee Hoof +18 (forceful, magical), Damage 2d8+10 bludgeoning
Melee Horn +18 (magical), Damage 2d10+10 piercing

Abilities

Wind-Upinteraction

24 hours, , standby


For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they ha

Explosive End

Trigger The aurocan drops to 0 HP


Effect The aurocan detonates. Every creature in a 30-foot emanation takes 3d12 bludgeoning 3d8 fire damage (DC 23 reflex save). On a critical failure, a creature is also knocked Prone.

Blistering Touch

The aurocan funnels some of the steam powering it into its body, heating up its metal frame. For the next minute, its melee Strikes deal an additional 1d6 fire damage.

Head of Steam◆◆

Requirements The aurocan has used Blistering Touch within the past 2 rounds, and its head is attached


Effect The aurocan expels a cloud of steam as its head detaches. The head occupies a 5-foot square and has a fly Speed of 15 feet. As part of this action, and every time the aurocan Sustains it on a subsequent round, the head can Fly up to its Speed, blasting steam directly downward as it moves. Each creature whose space it passes no more than 5 feet above during its flight takes 4d6 fire

Trample◆◆◆

Large or smaller, hoof, DC 26 reflex


One can predict what foes are on the battlefield by how they sound. Foot soldiers clang weapons on shields as they march. Cavalry is marked by a rapid drumbeat of hooves. Armies with great monsters under their command don't try to silence their hair-raising screeches.

No sound prompts as much caution as the steady clicking of gears and hiss of billowing steam, for the only thing that accompanies that chorus is an aurocan: a mechanical creature created in the shape of a massive six-legged bull prone to exploding when destroyed. The aurocan's greatest strength is how its head can detach from its body to rain down scalding steam from above.