Avalanche Legion

Level 11
Creature· earthGargantuanRemaster
AC
31
HP
240
Speed
30 ft.
Perception
+21
Fort
+24
Ref
+20
Will
+21
Immunities bleed, paralyzed, poison, sleep
Weaknesses area-damage 10, splash-damage 10
Languages petran
Senses darkvision, tremorsense 60 ft. (imprecise)
Skills athletics +23
Other Speeds burrow 25 ft.
Recall Knowledge DC 28 (nature)

Abilities

Tremorsense (Imprecise) 60 feetinteraction
Earthboundinteraction

When not touching solid ground, the avalanche legion is Slowed 1.

Troop Defenses
Earth Glide

The avalanche legion can Burrow through any earthen matter, including rock. When it does so, the legion moves at its full burrow Speed, leaving no tunnels or signs of its passing.

Pummeling Boulders

1 to 3

Frequency once per round


Effect The avalanche legion unleashes an onslaught of blows against each enemy in a 5-foot area (DC 28 reflex save). The damage depends on the number of actions.

1 2d8 bludgeoning damage

2 (3d8+8)[bludgeoning|options:area-damage] damage

3 (4d8+11)[bludgeoning|options:area-damage] damage

Spinning Stones◆◆

The avalanche legion spins in place, kicking up a barrage of stones. Each creature in a 10-foot area within 30 feet of the troop takes (1d12+8)[bludgeoning|options:area-damage] damage (DC 28 reflex save). When the troop is reduced to 2 or fewer segments, this area decreases to a 5-foot area.

Trample into the Earth◆◆◆

The avalanche legion speeds forward, running over creatures with their stone bodies and knocking them down. As Trample; Gargantuan or smaller, 2d8 bludgeoning damage, DC 28 reflex. A creature that critically fails its save is knocked Prone.

Troop Movement

Whenever the avalanche legion Strides or Burrows, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its respective Speed. This works just like a Gargantuan creature moving; for instance, if any square of the legion enters difficult terrain, the extra movement cost applies to all the elementals.

Elementals of the Plane of Earth can be fiercely territorial. Some more solitary elementals protect their lairs on their own, but occasionally others band together to defend larger regions that serve as shared turf. Notable among these alliances are avalanche legions, who patrol the perimeter of these shared territories, driving off intruders who dare to trespass upon their home ground.

Familial Instincts

Although elementals don't reproduce like typical creatures, living landslides sometimes develop bonds with smaller or weaker earth elementals, such as earth wisps, living boulders, and sod hounds. When several of these smaller elementals are gathered in one place, living landslides who cared for the creatures often continue to watch over their wards. Avalanche legions sometimes form from these gatherings, as multiple living landslides join forces to protect the smaller elementals.