Avatar Of Walkena

Level 17
Creature· divineRareHugeLegacy
AC
40
HP
380
Speed
60 ft.
Perception
+29
Fort
+31
Ref
+25
Will
+31
Immunities death-effects, disease, drained, fire, paralyzed, unconscious
Resistances physical 10
Weaknesses cold 15
Languages common
Senses greater-darkvision
Skills athletics +34, intimidation +33, acrobatics +29, religion +28
Recall Knowledge DC 41 (society)

Attacks

Melee Holy Spear +33 (magical, reach 20 ft., versatile-fire), Damage 3d12+19 piercing
Melee Fist +33 (agile, finesse, unarmed, versatile-fire), Damage 3d6+19 bludgeoning
Melee Sunfire +31 (fire, magical), Damage 3d8+18 fire

Abilities

Greater Darkvisioninteraction
Constant Spellsinteraction
Attack of Opportunity
Avatar's Resistance

Trigger The avatar fails or critically fails a saving throw

Frequency once per minute


Effect Walkena's will attempts to undo his avatar's fate. The avatar rerolls the saving throw and takes the better result.

Frightful Presence

60 feet. DC 38 will


Smoke Vision

The avatar ignores the Concealed condition from smoke.

Sun's Touch

10 feet. The avatar of Walkena radiates with an intense light. Creatures that enter or begin their turn in the emanation are Dazzled and take 3d8 fire damage (DC 35 fortitude save). Creatures remain dazzled until they leave the emanation.

Constrict

(2d4+11)[bludgeoning,2d8 fire], DC 38 fortitude


Pull Down the Sun◆◆◆

The avatar of Walkena plucks a small drop of sunlight from the sky and rains down sunfire on the battlefield. The avatar selects a 20-foot area within 90 feet. Sunfire rains down in the area, dealing 12d8 fire damage (DC 38 reflex save) to all creatures that enter or begin their turn in the area. The power of the sun restores the avatar; it instead recovers an equal number of Hit Points while in the area. The sunfire continues to rain until the end of the avatar's next turn. The avatar can't use

Radiate Glory◆◆

The avatar intensifies its light. All creatures within 30 feet must attempt a DC 38 fortitude save. The avatar can't use Radiate Glory again for . During this time, the avatar's Sun Touch no longer dazzles creatures.


Critical Success The creature is unaffected and becomes temporarily immune for 24 hours.

Success The creature is Dazzled for 1 round.

Failure The creature is Blinded for 1 round.

Critical Failure The creature is blinded for 1 minute.

Improved Grab