Avathrael Realmshaper

Level 12
Creature· dragonUniqueHugeRemaster
AC
32
HP
214
Speed
40 ft.
Perception
+25
Fort
+21
Ref
+19
Will
+25
Immunities paralyzed, poison, sleep, stunned, void
Languages arboreal, common, draconic, fey, shadowtongue
Senses greater-darkvision, scent 60 ft. (imprecise)
Skills arcana +25, crafting +25, nature +25, occultism +25, survival +25, athletics +21, intimidation +20, acrobatics +19
Other Speeds fly 100 ft.
Recall Knowledge DC 40 (arcana, nature)

Attacks

Melee Jaws +26 (magical, reach 15 ft., unarmed), Damage 3d10+11 piercing plus 1d8 poison
Melee Razor Tail +24 (magical, reach 20 ft.), Damage 4d8+11 bludgeoning plus 1d8 bleed
Melee Shadow Claws +26 (agile, magical, reach 10 ft.), Damage 1d8 void plus 2d8+11 bludgeoning
Melee Seedpod +22, Damage 2d6+11 bludgeoning plus 1d6 poison

Abilities

Shadowsenseinteraction

The shadows of Gloaming Arbor are an extension of Avathrael, and they can sense creatures in areas of dim light or darkness.

+1 Status to All Saves vs. Magic
Floral Defense

Trigger Avathrael is the target of a physical attack


Effect Avathrael raises their plant-covered wings to block the incoming blow. They gain a +2 circumstance bonus to AC against the triggering attack. If the attack misses, it's deflected by Avathrael's wing, causing some of the dangerous plants growing on the wing to burst and release a cloud of toxic pollen. The triggering creature takes 2d10 poison damage (DC 29 fortitude save). On a critical failure, the triggering creature is also Si

Frightful Presence

90 feet. DC 29 will


Light Blindness
Draconic Momentum

Avathrael recharges their Poison Breath whenever they score a critical hit with a Strike.

Poison Breath◆◆

Avathrael exhales a cloud of sweet-smelling poisonous gas that deals 13d6 poison damage in a 50-foot area (DC 32 fortitude save). A creature that critically fails is also Sickened 2. Avathrael can't use Poison Breath again for .

Shadow Step

Frequency twice per day


Effect Avathrael teleports with the effects of a 4th-rank Translocate spell, but Avathrael must begin and end the teleportation effect in an area of dim light or darkness. If they use 2 actions to activate this ability, Avathrael also regains 8d10 healing Hit Points. Avathrael can't use Shadow Step again for .

Shape Shadow Realm◆◆

Avathrael mentally reshapes their realm, reshaping terrain and creating obstacles to hinder their foes. All squares within a 50-foot area become difficult terrain. Creatures in the area take 10d6 void damage (DC 32 reflex save) from the shadows. On a failure, that creature is additionally Grabbed by the malleable shadows (). At the beginning of Avathrael's turn, each creature that's grabbed takes 4d6 void damage. Avathrael can't use Shape Shadow Realm again for [[/gmr 1d4 #R

Snuff Light

Frequency once per round


Effect Avathrael exhales, automatically extinguishing all non-magical lights within 100 feet. Avathrael attempts to counteract each light source within 100 feet ( counteract).

Woodland Stride

Avathrael ignores difficult terrain and greater difficult terrain from non-magical foliage.