Avernal Flashback
Level 4Hazard (Complex)HazardMediumLegacy
AC
18
HP
45
Speed
0 ft.
Perception
+0
Fort
+8
Ref
+0
Will
+14
Stealth
+12
Recall Knowledge DC 19 (occultism)
Disable DC 22 athletics, DC 22 occultism, or DC 22 religion; it takes three successful checks to weaken the haunt or erect supports that brace the ceiling. A PC who speaks Dwarven can attempt DC 22 diplomacy (trained) checks to calm the phantasmal cave worm.
A phantasmal crimson worm appears to rampage outside the workshop, afflicting the area with phantom tremors, blistering heat, and cave-ins.