Azarketi Crab Catcher

Level 0
Creature· amphibiousMediumRemaster
AC
16
HP
15
Speed
25 ft.
Perception
+6
Fort
+6
Ref
+9
Will
+3
Languages common, alghollthu
Skills stealth +5, survival +5, athletics +4, diplomacy +3, nature +3
Other Speeds swim 25 ft.
Recall Knowledge DC 14 (society)

Attacks

Melee Dagger +7 (agile, finesse, versatile-s), Damage 1d4+2 piercing
Melee Dagger +7 (agile, finesse, thrown 10 ft., versatile-s), Damage 1d4+2 piercing

Abilities

Hydration

Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.

Swim Away

Requirements The azarketi crab catcher is swimming

Trigger The azarketi crab catcher is targeted with an attack and can see the attacker


Effect The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack. After the attack, they Swim 5 feet.

The average azarketi citizen in Absalom makes a living fishing or catching crabs.


Azarketis, also known as gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the ocean, where they were warped into amphibious forms by the alghollthu.