Azlanti Elemental Nexus

Level 2Hazard (Complex)
HazardUncommonMediumLegacy
AC
18
HP
34
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+5
Will
+11
Stealth
+4
Recall Knowledge DC 18 (arcana)
Disable DC 18 nature (trained) to restart the machine's connection to an elemental plane, or DC 21 thievery (trained) to find and deactivate the whichever rune is currently active; three total successes are required to disable the nexus. A spike can be disabled with a DC 21 athletics (trained) check to rip it from the structure or a DC 18 crafting (trained) check to reconnect some of the cables. If all 6 elemental energies are returned to the nexus, it is disabled.

A large cylindrical metallic structure surrounded by dense cables and pipes, anointed with mystical runes which glow and hum vibrantly. Elemental energy arcs off three spikes that may have once been connected to some of the cables.