Azlanti Elemental Nexus (5-6)
Level 4Hazard (Complex)HazardUncommonMediumLegacy
AC
21
HP
50
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+8
Will
+14
Stealth
+7
Recall Knowledge DC 21 (arcana)
Disable DC 22 nature (trained) to restart the machine's connection to an elemental plane, or DC 25 thievery (trained) to find and deactivate the whichever rune is currently active; three total successes are required to disable the nexus. A spike can be disabled with a DC 25 athletics (trained) check to rip it from the structure or a DC 22 crafting (trained) check to reconnect some of the cables. If all 6 elemental energies are returned to the nexus, it is disabled.
A large cylindrical metallic structure surrounded by dense cables and pipes, anointed with mystical runes which glow and hum vibrantly. Elemental energy arcs off three spikes that may have once been connected to some of the cables.