Azuretzi

Level 5
Creature· monitorSmallRemaster
AC
22
HP
75
Speed
25 ft.
Perception
+11
Fort
+11
Ref
+15
Will
+11
Resistances precision 5, protean-anatomy 8
Languages chthonian, empyrean, protean
Senses darkvision
Skills deception +13, performance +13, stealth +13, thievery +13, acrobatics +11, arcana +11, survival +11
Other Speeds fly 25 ft., swim 25 ft.
Recall Knowledge DC 20 (religion)

Attacks

Melee Jaws +15 (finesse, magical, unarmed), Damage 2d10+5 piercing
Melee Claw +15 (agile, finesse, magical, unarmed), Damage 2d8+5 slashing
Melee Tail +13 (magical, reach 15 ft.), Damage 2d12+5 bludgeoning

Abilities

Entropy Senseinteraction

An azuretzi can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. Veil of Privacy prevents a creature from being detected via entropy sense automatically (without a counteract check).

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Fast Healing 2
Protean Anatomy 8

An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case their resistance changes to match that type), whichever comes first.

The azuretzi is immune to polymorph effects unless they're a willing target. If Blinded or Deafened, the az

Spell Pilfer

Trigger A creature with an active spell effect within 30 feet of the azuretzi fails to resist another azuretzi's Mocking Touch


Effect The azuretzi attempts a thievery check to counteract one spell affecting the target creature. On a success, the azuretzi transfers the spell effect to themself, keeping the same remaining duration. The target then becomes temporarily immune to Spell Pilfer for 24 hours.

Constrict

(1d12+5)[bludgeoning], DC 21 fortitude


Mimic Form◆◆

As Change Shape, but an azuretzi can assume the form of a Medium or smaller creature. They can mimic a specific creature they can see, but they must succeed at a DC 25 perception check or the attempt is disrupted. The azuretzi can transform into the same creature again without a check but can retain the details of only one specific appearance at a time. The azuretzi can Dismiss the effect as a free action to return to their natural form.


Mocking Touch◆◆

Requirements The azuretzi is not currently using Mocking Touch on a spell


Effect The azuretzi mocks a creature's magical ability with a touch. The azuretzi attempts a thievery check against the target's Will DC.


Critical Success The azuretzi learns all spells of 3rd rank or lower the target has available to cast and chooses one. The azuretzi gains that spell as a mock divine innate spell and can cast it once as an innate divine spell using their own DC and spell attack modifier. Th

Grab

Azuretzis are sinuous, serpentine creatures with daggersharp teeth covered in brilliant blue scales and mottled purple and pink highlights that shimmer in a pareidolic approximation of leering, laughing faces. The Maelstrom's chaotic forces spawn these small proteans from a variety of sources: physical mating between older azuretzis, the paradoxical promotion of bestial naunets, and possibly from mortal petitioners, though these azuretzis may just be confusing putative mortal memories with experiences gained from games of mimicry. Never expect azuretzis to operate by any rational, self-consistent rules.

Azuretzis represent the humor of chaos, particularly in the form of mockery and parody via exaggerated mimicry, twisting a target's features into a laughingstock.


Guardians of disorder and natives of the primal plane of chaos known as the Maelstrom, proteans consider it their calling to spread bedlam and hasten entropic ends. The most powerful proteans are demigods known collectively as the protean lords, although they are mysterious entities whose cults in the Universe tend to be obscure and secretive.

Proteans divide themselves into a loose caste system and possess a dizzying variety of powers. Most proteans have a serpentine body with the head of a primeval beast. Scholars have long been intrigued by this fact—that scions of dissolution and disorder would share so many features—pointing out that there is some semblance of order even in the purest chaos. Others note that the serpentine form is one of the most primeval shapes, perhaps suggesting that in a reality at the dawn of time, such shapes were all that could exist. The proteans themselves have little to say on the matter, which, perhaps ironically, only adds to the confusion and lack of consensus surrounding their kind. After all, if even chaos cannot be trusted to be chaotic, would that not be the purest form of entropy?