Ba'aupa Mdoudu

Level 13
Creature· beastMediumLegacy
AC
33
HP
245
Speed
30 ft.
Perception
+23
Fort
+26
Ref
+21
Will
+23
Immunities acid
Resistances bludgeoning 15
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills athletics +27, stealth +25
Other Speeds burrow 20 ft.
Recall Knowledge DC 31 (nature)

Attacks

Melee Jaws +27 (deadly-d12, unarmed), Damage 3d8+14 piercing plus 1d10 acid
Melee Spit +23 (acid), Damage 6d6 acid

Abilities

Tremorsense (imprecise) 30 feetinteraction
Reactive

A ba'aupa mdoudu gains an additional reaction at the start of its turn but can use this reaction only to Slime Squirt.

Skeleton Sense 60 feet

Aba'aupa mdoudu can sense the presence of bones and skeletons within 60 feet; this is a precise sense when detecting dead bones but an imprecise one when detecting living bones.

Slime Squirt

Trigger A creature inflicts slashing or piercing damage on the ba'aupa mdoudu with a melee Strike


Effect The attacking creature takes 2d10 acid damage.

Caustic Acid

Whenever a creature takes acid damage from any of a ba'aupa mdoudu's abilities or Strikes, it must succeed at a DC 30 fortitude save or become Drained 1 (Drained 2 on a critical failure). On each subsequent failure, the drained condition value increases by 1 (or by 2 on a critical failure), to a maximum of drained 4.

Caustic Rain◆◆

The ba'aupa mdoudu spews copious amounts of acid into the air, creating a cascading rain to fall in a 10-foot area around itself. All creatures in the area take 14d6 acid damage (DC 33 reflex save) plus Caustic Acid. The ba'aupa mdoudu can't use Caustic Rain again for .

Stone Tunneler

A ba'aupa mdoudu can leave a tunnel when it burrows through earth or stone, and it usually does.