Baby Scamp Swarm

Level 1
Creature· swarmUncommonLargeRemaster
AC
15
HP
20
Speed
5 ft.
Perception
+6
Fort
+7
Ref
+10
Will
+4
Immunities precision, swarm-mind
Resistances physical 2
Weaknesses area-damage 2, splash-damage 2
Senses low-light-vision
Skills acrobatics +7, athletics +5
Other Speeds fly 30 ft.
Recall Knowledge DC 17 (arcana)

Abilities

Elemental Drawinteraction

The baby scamp swarm can sense creatures with a connection to the elements. It is drawn to creatures that have cast an elemental spell or used an elemental ability within the last round.

Elemental Conduit

A creature within the swarm's space that casts an elemental spell or uses an elemental ability does not need to make a flat check. Additionally, the baby scamps empower their spell causing the save DC to be 1 higher.

We're Helping!◆◆

The Young scamps all try to help the creatures in their space at the same time. Each creature must attempt a DC 15 type:will save.


Critical Success The creature is affected as if Guidance had been cast on them.

Success The creature is unaffected.

Failure The creature is Fascinated until the end of their next turn.

Wing Buffet

Each creature within the baby scamp swarm's space takes 2d4 bludgeoning damage (DC 15 type:reflex save).