Bad Vibrations

Level 3Hazard (Complex)
HazardRareMediumLegacy
AC
19
HP
16
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+6
Will
+0
Stealth
+10
Recall Knowledge DC 23 (arcana)
Disable DC 17 thievery (trained) or DC 17 occultism (trained) to disrupt the magic enchanting one of the crystals, or DC 20 performance (trained) by a character who can cast Counter Performance to use sound to redirect the noise back into the crystal, or Dispel Magic (2nd rank, DC 18) to counteract a crystal.

The three larger crystals on the table begin to vibrate and emit a swiftly growing peal of sound.