Barbed Bloodseeker

Level 1
Creature· animalUncommonTinyLegacy
AC
18
HP
18
Speed
10 ft.
Perception
+8
Fort
+7
Ref
+10
Will
+5
Senses darkvision, scent 60 ft. (imprecise)
Skills acrobatics +8, stealth +8
Other Speeds fly 30 ft.
Recall Knowledge DC 17 (nature)

Attacks

Melee Barbed Leg +9 (finesse)

Abilities

Attach

When a barbed bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to Grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place.

The bloodseeker is Off-Guard while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes 1[bleed] damage. Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.

Blood Drain

Requirements The bloodseeker is attached to a creature.


Effect The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals 1d6 untyped damage, and the bloodseeker gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a bloodseeker is Drained 1 until it receives healing (of any kind or amount).