Barbtongued Wyvern

Level 18
Creature· dragonRareHugeLegacy
AC
42
HP
330
Speed
30 ft.
Perception
+29
Fort
+34
Ref
+30
Will
+27
Immunities paralyzed, unconscious
Languages draconic
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +35, acrobatics +34, stealth +30
Other Speeds fly 100 ft.
Recall Knowledge DC 43 (arcana)

Attacks

Melee Fangs +35 (reach 10 ft.), Damage 3d12+17 piercing plus 1d6 bleed
Melee Barbed Tongue +35 (reach 30 ft.), Damage 3d6+17 slashing
Melee Stinger +35 (agile, reach 20 ft.), Damage 3d10+17 piercing

Abilities

Attack of Opportunity
Savage

Trigger A creature Grabbed by the wyvern critically fails a skill check to Escape.


Effect The wyvern makes a stinger Strike against the triggering creature.

Barbtongued Wyvern Venom

Saving Throw DC 40 fortitude


Maximum Duration 6 rounds

Stage 1 5d12 poison damage and Clumsy 1 (1 round)

Stage 2 6d12 poison damage and Clumsy 2 (1 round)

Stage 3 7d12 poison damage and Clumsy 3 (1 round)

Pin to the Sky

With incredible force, the barbtongued wyvern whips its tongue and flings barbs from its length. Up to two creatures within 200 feet of the wyvern can be targeted; each creature must attempt a DC 40 reflex save. The barbtongued wyvern can't use Pin to the Sky again until its next turn.


Critical Success The target is unaffected.

Success The target takes (2d12+3)[piercing] damage.

Failure The target takes 5d12 piercing damage and is pinned in place, fastened to the underlying magical na

Reel In

Requirements The wyvern has a creature Grabbed in its tongue.


Effect The wyvern moves the creature up to 20 feet closer to it.

Ripping Grab

Requirements The wyvern's last action was a success with a barbed tongue Strike, or it has a creature Grabbed using this action.


Effect If the target was Immobilized by Pin to the Sky, the wyvern first painfully rips it free of the effect, dealing 4d12 piercing damage. Regardless of whether or not the target was previously immobilized, the wyvern Grabs the target until the end of the monster's next turn. The wyvern can't use its tongue to Strike creatures until the Grab ends. Using Rippin

A wyvern is a venomous drake with a well-earned reputation for impatience and aggression. As much as 15 feet long and weighing up to 1,000 pounds, a wyvern's resilient body allows it to crash talons-first into large prey without serious risk to itself. A wyvern uses its momentum to stun its target before injecting it with searing venom or carrying it over the side of a nearby cliff. Because a wyvern lacks the strength to haul its prey all the way to its nest intact, it is far more likely to lift and drop its victim over a gully or canyon and let gravity do its work before it descends to pick apart the carcass.

Conversation is of little interest to a wyvern, as the creature typically speaks only to taunt its prey, issue territorial claims, or demand tribute. Even so, many wyverns enjoy grim humor and tales of violent acts, particularly if those acts were committed by the storyteller. A wyvern properly appeased with meat, entertainment, and treasure sometimes agrees to provide assistance ranging from giving directions to serving as a mount for a powerful humanoid. However, these arrangements rarely last more than a few weeks before the wyvern's pride, malice, or insolence inspires it to flee or even betray its allies. Only the truly cruel can cow a wyvern into servitude for an extended period, as most wyverns are so self-interested that they go out of their way to avoid helping others.


Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called "rampages"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.

Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.