Barnacle Ghoul
Level 9Attacks
Abilities
Trigger A creature grabbed by the barnacle ghoul critically fails a skill check to Escape
Effect The barnacle ghoul makes a claw Strike against the triggering creature.
Requirements The barnacle ghoul is adjacent to the corpse of a creature that died within the last hour.
Effect The barnacle ghoul devours a chunk of the corpse and regains 5d6 healing Hit Points.
It can regain Hit Points from any given corpse only once.
Saving Throw DC 26 fortitude
Stage 1 Sickened 1 (1 round)
Stage 2 Sickened 2 (1 round)
Stage 3 Sickened 3 (1 round)
Stage 4 drowning and cannot reduce below stage 4 until the water is purged; purging the water requires a successful DC 26 medicine check to Administer First Aid (which stops the creature from drowning and returns the creature to stage 3; stage 2 on a critical success) or a magical effect that removes curses or the sickened condition (which stops the creature from drowning a
The barnacle ghoul Swims up to 20 feet. This movement doesn't trigger reactions.
Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 26 fortitude save or become Paralyzed.
It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.