Barrage Dragon (Young, Spellcaster)

Level 8
Creature· arcaneLargeRemaster
AC
26
HP
140
Speed
50 ft.
Perception
+16
Fort
+13
Ref
+19
Will
+16
Immunities force, paralyzed, sleep
Languages common, draconic
Skills arcana +18, survival +18, acrobatics +16, athletics +16, intimidation +16
Other Speeds fly 120 ft.
Recall Knowledge DC 24 (arcana)

Attacks

Melee Jaws +19 (finesse, magical, reach 10 ft.), Damage 2d8+8 piercing
Melee Claw +19 (agile, finesse, magical), Damage 2d6+8 slashing
Melee Tail +17 (magical, reach 15 ft.), Damage 2d10+8 bludgeoning
Melee Force Ball +19 (force), Damage 2d10+6 force

Abilities

Ironsenseinteraction

The dragon can detect the presence of iron and other ferrous metals as a precise sense at the listed range.

Arcane Whirlwind

15 feet.

A vortex of fist-sized balls of pure magic swirls around the dragon. Air within the emanation is difficult terrain for Flying creatures other than the dragon. A creature that enters the aura or begins its turn within the aura takes 4d6 force damage (DC 23 reflex save).

Shrapnel Splash

Trigger The dragon is critically hit with a melee weapon or unarmed attack


Effect The dragon's blood forms into hard spheres as it erupts from the wound, battering the attacker. The creature who dealt the triggering damage takes 5d6 bludgeoning damage with a DC 26 reflex save.

Force Pulse

1 to 3


The dragon emits pulses of energy that radiates outward in a 10-foot emanation, dealing (1d6+1)[force|options:area-damage] damage (DC 26 reflex save).

For each action spent, a new pulse of energy is created and each subsequent pulse after the first is 5 feet larger than the previous one.

Scattershot◆◆

The dragon exhales a cloud of small balls of pure energy that deal (5d4+5)[force|options:area-damage] damage in a 30-foot cone with no save. The dragon can't use Scattershot again for .

To the uninitiated, spellcasting is an art for those with iron wills, people who reach out and grab hold of the fundamental laws of the universe and bend them to their whim. It takes discipline, study, and above all else, it takes control. Fail to control the very building blocks of reality and everything could fall apart.

Those who have even dabbled in the arcane arts know that this is nonsense. Magic is chaos, and channeling arcane forces is less akin to exerting one's will over the world and more like surfing on a bolt of lightning through a world-shaking storm and hoping to steer it without falling off. Spellcasting is barely contained panic, a lance of adrenaline, the constant danger of burning oneself out of existence. And the more powerful someone becomes, the more real this danger is.