Basiri, Wellspring Keeper

Level 19
Creature· aquaticUniqueLargeLegacy
AC
40
HP
400
Speed
35 ft.
Perception
+33
Fort
+31
Ref
+31
Will
+37
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 20, electricity 20, fire 20, piercing 20, slashing 20
Languages common, draconic, necril, sphinx, thalassic
Senses darkvision, truesight 60 ft.
Skills athletics +37, occultism +33, religion +33, deception +32, diplomacy +32, intimidation +32, acrobatics +31
Other Speeds swim 40 ft.
Recall Knowledge DC 49 (religion)

Attacks

Melee Claw +36 (agile, unarmed), Damage 4d8+18 slashing

Abilities

Bardic Loreinteraction

Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.

Constant Spellsinteraction
Void Healing
Aquatic Assault

Basiri Swims and makes a Strike at the end of that movement. If both she and her opponent are submerged underwater, she can Strike one additional time.

Harness Wellspring

Basiri draws upon the necromantic wellspring to power her spellcasting. During her turn, she gains the ability to cast one of the following spells, heightened to 9th rank: Spirit Blast or Spirit Song.

Wellspring Guardian

Once per day, Basiri can protect the necromantic wellspring by inscribing a magical sigil around the wellspring orrery. The first time a creature other than Basiri touches the orrery, that creature must succeed at a DC 41 will save or be affected by Spirit Blast (9th).