Behemoth Hippopotamus

Level 10
Creature· animalHugeRemaster
AC
29
HP
190
Speed
35 ft.
Perception
+19
Fort
+22
Ref
+17
Will
+19
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +23, stealth +18, survival +17
Other Speeds swim 35 ft.
Recall Knowledge DC 27 (nature)

Attacks

Melee Jaws +23 (deadly-d12, reach 10 ft.), Damage 2d12+10 piercing
Melee Foot +23, Damage 2d8+10 bludgeoning

Abilities

Deep Breathinteraction

The behemoth hippopotamus can hold its breath for 1 hour.

Aquatic Ambush

40 feet


Capsize

The behemoth hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The behemoth hippopotamus must succeed at an athletics check with a DC of 30 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.

Double Chomp

The behemoth hippo makes a jaws Strike targeting two creatures adjacent to each other. Roll the attack and damage once, and apply it to each creature separately. A Double Chomp counts as two attacks for the multiple attack penalty.

Swallow Whole

Medium, (2d12+10)[bludgeoning] damage, Rupture 26


Trample◆◆◆

Large or smaller, foot, DC 29 reflex


Grab

Behemoth hippos are omnivorous and many enjoy the taste of meat.


Hippopotamuses, or hippos for short, are semiaquatic animals that spend most of their time in rivers and lakes, but can thrive on land.