Benthic Worm

Level 15
Creature· amphibiousGargantuanRemaster
AC
35
HP
320
Speed
40 ft.
Perception
+22
Fort
+32
Ref
+20
Will
+23
Senses darkvision, tremorsense 100 ft. (imprecise)
Skills athletics +33, stealth +20
Other Speeds burrow 40 ft., swim 60 ft.
Recall Knowledge DC 34 (nature)

Attacks

Melee Jaws +31 (deadly-2d10, reach 15 ft., unarmed), Damage 3d12+16 piercing
Melee Stinger +31 (agile, poison, reach 15 ft.), Damage 4d6+16 piercing
Melee Body +29 (reach 15 ft.), Damage 2d8+14 bludgeoning

Abilities

Tremorsense (Imprecise) 100 feetinteraction
Inexorable

The benthic worm recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.

Slough Skin

Frequency once per day

Trigger The benthic worm would be affected by a condition or adverse effect (such as Cursed Metamorphosis)


Effect The benthic worm negates the triggering condition or effect by sloughing an outer layer of its skin. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.

Benthic Worm Venom

Saving Throw DC 37 fortitude


Maximum Duration 6 rounds

Stage 1 3d6 poison damage and Clumsy 2 (1 round)

Stage 2 4d6 poison damage and clumsy 2 (1 round)

Stage 3 6d6 poison damage and clumsy 2 (1 round)

Breach◆◆

The benthic worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water's surface). After the Strike, the worm splashes back down. It can use Improved Grab on this Strike and follow it up with Fast Swallow.

Fast Swallow

Trigger The worm Grabs a creature.


Effect The worm uses Swallow Whole.

Swallow Whole

Huge, (3d8+10)[bludgeoning], Rupture 27


Thrash◆◆

The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

Improved Grab

The benthic worm is a deep-blue creature that is more at home in flooded tunnels than dry caves. While a benthic worm is a strong swimmer, it prefers to lie in wait within the walls, floor, or even ceiling of flooded caverns, ready to spring out and ambush creatures swimming past its hiding spot. The benthic worm is particularly hated and feared by Darklands-dwelling cultures, due to the fact that a benthic worm that burrows into a tunnel often brings with it waters from the submerged river or lake it calls home. When it becomes obvious that a benthic worm is near a Darklands settlement, the inhabitants quickly establish a hunting party to deal with the menace before it can bring ruin.


Cave worms are gigantic scavengers that bore through the depths of the world, eating whatever material they find. Named for their distinctive habitats, these worms are ravenous and display overwhelming destructive capabilities. Cave worms of different types and abilities lurk in the more remote corners of the world—tales speak of arctic worms that dwell within immense glaciers or icebergs and grave worms that burrow through the boneyards of long-forgotten ruins, to name a few.