Big Boss Goblin
Level 6Attacks
Abilities
Trigger The big boss goblin is targeted with an attack, and a goblin is adjacent to them
Effect The big boss goblin yanks the goblin in front of the attack to face the consequences in their stead. The big boss goblin gains a +2 circumstance bonus to their AC against the triggering attack. If it hits, the big boss goblin takes half damage, and the other goblin takes the remaining half.
A big boss goblin fights dirty, slashing at a foe's hamstrings. Whenever the big boss goblin hits an Off-Guard foe, the creature takes a –5-foot status penalty to its speed (–10-foot on a critical hit) until the creature regains any amount of Hit Points. As with all penalties to Speed, this can't reduce a creature's Speed below 5 feet.
Effect: No Fight Fair
The big boss goblin picks a target they can see within 30 feet and orders any allied goblins to attack. A single goblin with a lower level than the big boss goblin that is adjacent to the target can immediately use their reaction to Strike the target. In addition, until the start of the big boss goblin's next turn, their attacks against that target deal 1 additional damage dice as the big boss goblin leads them.
Effect: Stab it! Stab it! Stab it!
Big boss goblins order members of their band around and deal with any longshanks they come across—sometimes via violence or diplomacy, and sometimes by ordering another goblin to deal with them (in ways that the big boss goblin approves of if they work or claims were awful ideas they never would have tried if they don't). These goblin leaders often insist on impressive titles or sobriquets like "The Exceedingly Incendiary," "Snake Singer," or "Most Gluttonest," though these can often be exaggerated by several degrees for dramatic effect or even change at the big boss goblin's whim (often to one-up a rival).
Goblins can be found across Golarion, sometimes threatening taller humanoids (whom they refer to as "longshanks") and sometimes redeeming harmful history by working alongside others.