Bijan And Zaynap Ohrlavi

Level 5
Creature· evilUniqueMediumLegacy
AC
22
HP
75
Speed
25 ft.
Perception
+11
Fort
+12
Ref
+15
Will
+9
Languages common, osiriani, vudrani
Skills crafting +16, acrobatics +13, stealth +13, thievery +13, arcana +12, occultism +12, deception +9
Recall Knowledge DC 30 (society)

Attacks

Melee Kukri +15 (agile, finesse, magical, trip), Damage 1d6+4 slashing
Melee Moderate Acid Flask +16 (splash), Damage 1 acid plus 2d6 acid plus 2 acid
Melee Moderate Bottled Lightning +16 (splash), Damage 2d6 electricity plus 2 electricity
Melee Moderate Frost Vial +16 (splash), Damage 2d6 cold plus 2 cold

Abilities

Infused Itemsinteraction

Each alchemist carries 2 infused moderate acid flasks, 2 infused moderate bottled lightnings, and 2 infused moderate frost vials. These items last for 24 hours or until the next time the alchemists make their daily preparations.

Alchemist Goggles

The alchemist's Alchemist Goggles allow them to ignore lesser cover when making Strikes with alchemical bombs.

Calculated Bomber

The alchemist deals 5 splash damage with thrown alchemical bombs rather than the normal amount.

Quick Bomber

The alchemist draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

Sneak Attack

If the alchemist's Strike hits an Off-Guard creature, they deal 1d6 extra precision damage.