Bitter Truth Bandit

Level 6
Creature· chaoticRareMediumLegacy
AC
22
HP
95
Speed
30 ft.
Perception
+12
Fort
+15
Ref
+16
Will
+10
Languages common
Skills stealth +16, acrobatics +14, athletics +14, intimidation +12, survival +12, society +10
Recall Knowledge DC 27 (society)

Attacks

Melee Hatchet +16 (agile, sweep), Damage 1d6+6 slashing
Melee Hatchet +16 (agile, sweep, thrown 10 ft.), Damage 1d6+6 slashing
Melee Composite Shortbow +16 (deadly-d10), Damage 1d6+8 piercing

Abilities

Mobility

The bitter truth bandit moves in a way that denies its enemies the opportunity to retaliate. When it takes a Stride action to move half its Speed or less, that movement does not trigger reactions. It can use Mobility when Climbing, Flying, or Swimming instead of Striding if it has the corresponding movement type.

Experienced Ambusher

Striking from concealment doesn't cause the bandit to become Observed.

Muscle Striker

A target damaged by the bandit's shortbow Strike must succeed at a DC 22 fortitude save or be Slowed 1 until the end of the bandit's next turn.

Sneak Attack

A bandit deals an additional 2d6 precision damage to Off-Guard creatures.