Black Whale Guard (F3)
Level 12Attacks
Abilities
Trigger An enemy within reach of the Black Whale guard attempts to move away
Effect The guard Strides up to their Speed, following the enemy and keeping the enemy in reach throughout its movement until the enemy stops moving or the guard moves their full Speed.
The guard makes a club Strike. On a hit, if the target is Off-Guard, the target must succeed at a DC 33 fortitude save or be Stunned 2.
The guard makes three club Strikes against a single target, ignoring the multiple attack penalty until after all three attacks are completed.
Frequency Once per day
The prison guard makes a club Strike. On a hit, the target must attempt a DC 36 will save.
Critical Success The target is unaffected and becomes immune to this ability for 24 hours.
Success The target is unaffected.
Failure The target is plagued by nightmarish visions and becomes Fatigued.
Critical Failure The target becomes fatigued and is Drained 2 until no longer fatigued
Requirements A Frightened creature is within melee reach of the Black Whale guard
Effect The guard makes a melee Strike against the frightened creature. If they hit and deal damage, the target becomes Off-Guard as long as it's frightened. If the target is already off-guard, it can't reduce its frightened value below 1 until the start of the guard's next turn.