Blackfingers

Level 20
Creature· humanoidUniqueMediumRemaster
AC
45
HP
360
Speed
40 ft.
Perception
+35
Fort
+37
Ref
+35
Will
+33
Immunities poison
Weaknesses holy 15
Languages common, diabolic
Senses greater-darkvision
Skills crafting +38, occultism +38, medicine +37, stealth +37, acrobatics +35, deception +35, intimidation +35, religion +35
Other Speeds climb 30 ft.
Recall Knowledge DC 50 (religion, society)

Attacks

Melee Jaws +34 (unarmed), Damage 4d10+16 piercing
Melee Dagger +38 (agile, finesse, magical, versatile-s), Damage 3d4+16 piercing plus 1d6 acid
Melee Dagger +38 (agile, finesse, magical, thrown 10 ft., versatile-s), Damage 4d8+15 piercing

Abilities

Constant Spellsinteraction
Consumed by Bloodlust

Frequency once per day

Duration 1 minute

Trigger Blackfingers damages a creature


Effect Murderous instinct consumes Blackfingers' mind. He gains a +2 status bonus to attacks and damage with his dagger, but is Stupefied 2 and cannot use concentrate abilities. If he brings a creature to 0 Hit Points while consumed by bloodlust, he gains 20 temporary Hit Points, and this effect ends.

Poison Sense (Precise) 60 feet

Blackfingers senses any poisoned creature. He can spend an action with the concentrate trait to determine the poison's type and current stage.

Venomous Aura

60 feet. Each creature that enters or starts its turn within the area must succeed at a DC 39 fortitude saving throw or gain weakness 10 to poison (weakness 15 on a critical failure). Worshippers of Norgorber are immune, as are those who drank any poison in area C3 .

Effect: Venomous Aura

Blackfingers' Venom

Blackfingers' dagger is constantly coated with the same insidious toxin that drips from his fangs, and recoats his dagger instantly each time after he Strikes

Saving Throw DC 42 fortitude

Maximum Duration 4 hours

Stage 1 3d6 poison damage

Stage 2 3d6 poison damage and Slowed 1 (1 round),

Stage 3 4d6 poison and Slowed 2 (1 round)

Stage 4 Paralyzed for .

Change Shape

Blackfingers can take the shape of a Tiny spider. This doesn't change his Speed or jaws Strike, but prevents him from making dagger Strikes.


Enhance Poison

Frequency once per round


Effect Blackfingers causes the save DC of a dose of poison he holds in a hand (or that coats a weapon he holds) to increase to DC 42 until the start of his next turn.

Sneak Attack

Blackfingers deals 3d6 extra precision damage to creatures who are Off-Guard.

Stab! Stab! Stab! Stab!◆◆◆

Requirements Blackfingers is Consumed by Bloodlust


Effect Blackfingers lashes out and makes four dagger Strikes against adjacent targets at his current attack modifier but with a –2 penalty. Each attack counts toward his multiple attack penalty but the penalties don't apply until the end of this activity. On each successful hit he restores 15[healing] Hit Points. Consumed by Bloodlust's effects then end.