Blackfingers Acolyte

Level 6
Creature· evilUncommonMediumLegacy
AC
24
HP
95
Speed
25 ft.
Perception
+16
Fort
+11
Ref
+16
Will
+16
Languages common
Skills religion +16, stealth +16, thievery +16, acrobatics +14, intimidation +14, diplomacy +12
Recall Knowledge DC 24 (society)

Attacks

Melee Dagger +15 (agile, finesse, magical, versatile-s), Damage 1d4+6 piercing
Melee Hand Crossbow +14 (reload 1 ft.), Damage 1d6 piercing

Abilities

Cast Down

When the acolyte casts Harm to damage one creature, that creature is knocked Prone if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.

Sneak Attack

The acolyte deals an additional 2d6 precision damage to Off-Guard creatures.